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Frequently asked questions

Find the answers to your questions

Product questions

Are there any alternatives to GameComponents™?

NVIDIA Omniverse™ is the most comprehensive alternative. They offer many similar products for 3D visualization, PhysX, remote viewing, etc.

Is GameComponents™ always the best choice?

Not always. If you are developing a game or an application with a large world, then game engines like Unity™ or Unreal™ will be a better choice for 3D visualization.

Why use GameComponents™?

GameComponents™ is easier to use for prototyping and early stage development, has more flexible licensing, and more.

Can I get a free trial?

Unfortunately, we don't currently offer any free trials online, but we can offer a free trial as a part of an evaluation process. We can also do a pilot project in collaboration with your team.

How do we use GameComponents™ in our product(s)?

This is usually a complex question. Reach out to us so we can discuss it.

Where can I learn more about you?

You can explore other sections of this website, and you will find games on Steam™ that we have developed in Unity™.

Anyone else using GameComponents™?

GameComponents™ is a new offering, so there are not that may using it yet. We do not publish details about customer projects publicly.

Compared with Unity™ and Unreal™?

Unity™ and Unreal™ can offer better 3D visualization and larger worlds, but our integrations for physics, AI, sensors, etc. are on par. Additionally, GameComponents™ will usually be used to develop proper applications for web, desktop or remote play, where as Unity™ and Unreal™ can only be used generate a holistic WebGL/WebGPU experience (like a game).

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