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Frequently asked questions

Find the answers to your questions

Product questions

Are there any alternatives to GameComponents?

NVIDIA Omniverse is the most comprehensive alternative. They offer many similar products for 3D visualization, PhysX, remote viewing, etc.

Is GameComponents™ always the best choice?

Not always. If you are developing a game or an application with a large world, then game engines like Unity or Unreal will be a better choice for 3D visualization.

Why use GameComponents?

GameComponents is easier to use for prototyping and early stage development, has more flexible licensing, and more.

Can I get a free trial?

Unfortunately, we don't currently offer any free trials online, but we can offer a free trial as a part of an evaluation process. We can also do a pilot project in collaboration with your team.

How do we use GameComponents™ in our product(s)?

This is usually a complex question. Reach out to us so we can discuss it.

Where can I learn more about you?

You can explore other sections of this website, and you will find games on Steam that we have developed in Unity™.

Anyone else using GameComponents?

GameComponents™ is a new offering, so there are not that may using it yet. We do not publish details about customer projects publicly.

Compared with Unity™ and Unreal™?

Unity™ and Unreal™ can offer better 3D visualization and larger worlds, but our integrations for physics, AI, sensors, etc. are on par. Additionally, GameComponents™ will usually be used to develop proper applications for web, desktop or remote play, where as Unity™ and Unreal™ can only be used generate a holistic WebGL/WebGPU experience (like a game).

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