Simple licensing to commence
Explore our feature comparison table to find the perfect licensing solution for your needs.
Startup
A team of up to 5 developers
Less than $200k USD of revenue
✔ GameEngineComponents.Web
✔ GameEngineComponents.Windows
✔ PhysicsComponents
✕ RemotePlayComponents
✕ LLMComponents
✔ SceneEditor
✔ Documentation and Samples
✕ On-demand training videos
✕ GitHub source code collaboration
✕ License for customers*
Corporate
Unlimited developers
More than $200k USD of revenue
✔ GameEngineComponents.Web
✔ GameEngineComponents.Windows
✔ PhysicsComponents
✛ RemotePlayComponents
✛ LLMComponents
✔ SceneEditor
✔ Documentation and Samples
✛ On-demand training videos
✛ GitHub source code collaboration
✕ License for customers*
* License for customers means that developers among your customers will also get a license to use the software for developing software related to your software (e.g., plug-ins, extensions, game mods, tools, etc.)
Enterprise
For ambitious teams solving
very complicated problems
✔ GameEngineComponents.Web
✔ GameEngineComponents.Windows
✔ PhysicsComponents
✔ RemotePlayComponents
✔ LLMComponents
✔ SceneEditor
✔ Documentation and Samples
✔ On-demand training videos
✔ GitHub source code collaboration
✔ License for customers*
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GameComponents™
Enabling next generation Digital Twin, Simulation Software, and Game Editor applications
Support
Contact
info@gamecomponents.com
E-mail:
Copyright © 2025. All rights reserved.
Offered by GridSky Software ⅍
Org. nr. 976 783 484 MVA